At the beginning the Übermensch was a social concept, mostly popular among celebrities and athletes. Wide availability of cybernetic implants and cyber-bodies has led some people to seek appearance alteration and efficiency improvements through exchange of body parts and organs for cybernetic counterparts.
Peer pressure and strict regulations in sports or public service meant the technology was closely controlled. The Übermensch went underground, turning more and more radical in the fight for free access to cybertech. It was not long before they became a loose net of criminal groups, something between Yakuza and Al Kaida. In search for means to their goals they often turned to terror tactics, extortion and robbery.
The Übermensch are famous for striving to alter their bodies with cybertech as much as possible, seeing it as a way to ‘better’ the human race. People without any implants are despised within their ranks and a full cyber-body is kept in highest regard. They are ruthless, and their presence is a sure sign of impending trouble (read: absolute riot). They are also a very dangerous foe because of the latest equipment and psychotic behaviour, often observed among them. Cyber-shock is commonplace within the group which is understandable given they are more machine than man.– a gang hired by Micromachines corporation, Nakamura’s relentless enemy, backed by a few ‘specialists’.
- 5 multi-parts metal miniatures
- 5 ID cards
- 12 weapon and gear cards
- 5 plastic bases